What does a Wisdom-Based fighter look like? In response to this prior post, Andy talks about avoiding the pidgin-hole of classes tied to ability scores. He gives the example of a Wisdom-based fighter.
To me what would really open things up (in theory) is the idea that some fighters might be awesome because they have high wisdom (i.e. they’re very observant and notice their enemies tendencies), because they have high intelligence (i.e. they’re very tactical). Certainly I could see a quarterstaff using fighter archetype be a high wisdom/high intelligence character with moderate strength, for example.
I wanted to expand on what that looks like. There are a multitude of ways to accomplish this, but all of them add some level of complexity to the design and/or the player.