One of the things I’ve always struggled with a bit is how to run travel and exploration. In some ways, the game of D&D, and other similar RPGs is about exploration – both of the world and of the character. I’ve always liked the idea that a fantasy world could hold anything, and in playing the role of a person exploring that world, your character could truly feel the wonder that I have felt when I traveled to places like Iguazu or Machu Picchu. Those places felt magical, and they exist today as places you could visit. Try to imagine a world where magic exists within nature as well. It takes a more accomplished GM than me to impart that sense of wonder to exploration at the tabletop.