Tag Archives: Prestige Class

Wisdom-Based Fighter

What does a Wisdom-Based fighter look like?  In response to this prior post, Andy talks about avoiding the pidgin-hole of classes tied to ability scores.  He gives the example of a Wisdom-based fighter.

To me what would really open things up (in theory) is the idea that some fighters might be awesome because they have high wisdom (i.e. they’re very observant and notice their enemies tendencies), because they have high intelligence (i.e. they’re very tactical). Certainly I could see a quarterstaff using fighter archetype be a high wisdom/high intelligence character with moderate strength, for example.

I wanted to expand on what that looks like.  There are a multitude of ways to accomplish this, but all of them add some level of complexity to the design and/or the player.

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Prestige Classes and Other In-Game Content Generation

I’m going to reference another of -C’s posts from Hack & Slash.  This time, it’s about Prestige Classes.  In the post, -C notes:

The problem with codifying prestige classes is that players cannot help but focus on what they are going to be instead of what they are. This isn’t a problem with prestige classes, this is a problem with codifying them. So we don’t need a book of prestige classes, we don’t need a book filled with restrictions and limits and builds. We really don’t even need rules on how to construct a prestige class.  What do we need?  Simply the idea that perhaps somewhere in the world is someone willing to teach you something you don’t already know.

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