This is a continuation of my GenCon recap. The first part can be found here.
It took me awhile to do a full write-up of my GenCon experience. I’m sure I’m missing several games & events, but this should be most everything I played or participated in while I was there.
The city of Indianapolis was very welcoming, with the local bars and restaurants putting up GenCon artwork and handing out special GenCon menus. The food and drink was great, although the lines for the food trucks outside the convention hall could get pretty atrocious. The hotels were walking distance and the convention center itself was very convenient, with tons of space for gamers to participate in scheduled events, or find rooms/tables to play the games they bought in the vendor hall. Like many, I wish the vendor hall was open for more hours, as we’re trying to cram as many events into the day as possible, but I can understand why that wouldn’t be popular with the vendors.
I’m flying to Indianapolis for GenCon. I’ve attended once before and I feel like I wasted some opportunities on that trip. The last time I attended I was writing (very little) on another blog, and playing 4e almost exclusively. I attended with some GenCon veterans that signed our group up for all of our events throughout the weekend. I ended up playing in about 14 different D&D 4e games, and didn’t manage to do much else.
Needless to say, I burned out a bit on 4e and started branching out my interests in RPGs. Our playing group switched to Paizo’s Pathfinder, which we are currently playing. I told myself that if I ever go back to GenCon again, I’d make it a point to use it for the opportunity it really is – a chance to experiment and see the wide variety of games the industry has to offer.
So, I have tickets for only a few events. I’ll buy some generics and see what all there is to see. I may be going a bit too unstructured this year, but I’m looking forward to the freedom of bouncing from event to event without having my calendar for the whole weekend dictated for me, rushing from one thing to another.
I also hope I get some more inspiration for Lost Worlds, and maybe pick up a few games to mix things up once the convention is over.
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The sporadic blog mostly for Approximated Fray a Fantasy mod of FATE (c) 2014 Approximated Fray
Roleplaying games, reviews, politics, creations, and philosophy.