I could play a game where power progression was slow. I wonder how different the game would be if you didn’t gain levels as a reward, and instead you simply explored, or “unlocked” areas of the world. I don’t think many people would enjoy that, and it would be very dependent on an imaginative GM who could weave a world around you that you wanted to explore. That’s a lot of pressure. I think we’ll have some power progression in Lost Worlds, but the question is of scale. What should a “level” provide. How often will you level, and do you have a hard cap or do you taper out at some point?