Tag Archives: E6


I could play a game where power progression was slow.  I wonder how different the game would be if you didn’t gain levels as a reward, and instead you simply explored, or “unlocked” areas of the world.  I don’t think many people would enjoy that, and it would be very dependent on an imaginative GM who could weave a world around you that you wanted to explore.  That’s a lot of pressure.  I think we’ll have some power progression in Lost Worlds, but the question is of scale.  What should a “level” provide.  How often will you level, and do you have a hard cap or do you taper out at some point?

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