Tag Archives: attributes

Wisdom-Based Fighter

What does a Wisdom-Based fighter look like?  In response to this prior post, Andy talks about avoiding the pidgin-hole of classes tied to ability scores.  He gives the example of a Wisdom-based fighter.

To me what would really open things up (in theory) is the idea that some fighters might be awesome because they have high wisdom (i.e. they’re very observant and notice their enemies tendencies), because they have high intelligence (i.e. they’re very tactical). Certainly I could see a quarterstaff using fighter archetype be a high wisdom/high intelligence character with moderate strength, for example.

I wanted to expand on what that looks like.  There are a multitude of ways to accomplish this, but all of them add some level of complexity to the design and/or the player.

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The Measure of a Man (Abilities)

Da_Vinci_Vitruve_Luc_Viatour

One of the classic features of D&D is the set of ability scores: Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma.  Part of me thinks that I can’t truly have a different game if I’m using the same set of ability scores – it’s going to be difficult to feel like I’m playing a new game, and difficult to associate a different culture to the play-style of that game, if I keep using them.  On the other hand, I don’t want to change for the sake of change if these really are the best choices – and they’ve certainly stood the test of time so far!

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