I think I’m going to simplify things for Lost Worlds here just a bit. I think I’ll have four categories of armor:
- Unarmored (DR 0)
- Light Armor (DR 1)
- Medium Armor (DR 2)
- Heavy Armor (DR 4)
Various types of armor would fall into each of those. Shields will have their own mechanic. I’m planning on rating a character’s skill in use of each armor type on a scale of 0 to 5. So you might have Light Armor skill 3/5 and Heavy Armor skill 0/5.
The scales might be unique to each type, but I’m thinking something along the lines of (this is very rough still!):
Rating 0: You are not proficient with using this type of armor. You gain one less DR than the armor normally provides. You cannot use any special combat powers. You are considered encumbered and suffer all penalties for encumberance while wearing the armor.
Rating 1: You are proficient with using this type of armor. You gain the standard DR and you can use combat powers that are not restricted by this armor type. You still take penalties to your tactical speed and penalties to background checks that would reasonably be hampered by armor based on a DR multiplier (x1, x2, etc).
Rating 2: You gain the ability to don and remove the armor in half the time.
Rating 3: You are used to wearing armor of this type, and you take half the penalty to your speed and one less multiplier to your checks
Rating 4: You are better defended in this type of armor, your DR for armor increases by 1
Rating 5: You may treat this type of armor as if it was one weight-class lower for restrictions to powers and skill-based checks.
Now, I actually think I’ll have different ratings for different armor types. The one above was designed with Medium armor in mind.