The ability scores are tentatively set. I think I will tentatively rate them on a 10 scale, at least for now. If I move the core mechanic around, that scale might change. I think that a 10 would be something like a Giant or a Dragon, and a high strength for a normal human would be somewhere around 6 or 7. I don’t think of each step as an even increment, I think of each step as something closer to a standard deviation. The average human score would be a 3 or 4, with standard deviations going up or down from there.
Strength measures a character’s ability to lift weights, use heavy items, and effectively fight in combat.
Agility determines a character’s reflexes, reaction time, and hand-eye coordination.
Speed determines how fast a character can move.
Vitality determines how healthy a character is, and how much damage they can take before they’re incapacitated.
Intelligence is a measure of a character’s knowledge and ability to learn.
Willpower is a measure of a character’s mental fortitude and discipline.
Charisma determines a character’s ability to influence others.
Awareness represents a character’s ability to observe and sense their surroundings.
- Races and Ability Scores (lostworldsdesign.wordpress.com)
- Why I Love Random Ability Score Generation (dungeonsandcaverns.blogspot.com)