I don’t think anyone in my play-group has played Dungeons and Dragons type: Old-school where the players roll one die and the monsters roll one die and the highest roll goes first, as a team, in any order they want.
I’m wondering how you’d prefer to handle this for Lost Worlds.
I think Zak summarizes the benefits of group initiative pretty well here. Read it and then come back.
I think you all have played individual initiative for long enough that I don’t really need to go into detail on it as a method for determining initiative. Instead, I think I’ll just ask: What do you think?