Lost Worlds

I’m exploring the RPG genre of game design.  I’ve played RPG games pretty casually for many years, and recently settled in with a group that’s been steady and enthusiastic.  I started playing with dungeons and dragons 2nd edition when I was in elementary school.  Since then I’ve played 3, 3.5, 4e, and pathfinder.

My experience with non-d&d-brand RPGs is pretty limited, but I’ve always been interested to read through their rulebooks and think about how changing mechanics here and focus there results in a different play experience.

As a result, I’ve decided to deconstruct some classic RPG elements and reconstruct them into a system custom made for my gaming group.  Lacking a better name at this time, the game will be called Lost Worlds.


3 thoughts on “Lost Worlds

    1. JackOfHearts Post author

      This is a pretty complicated question. I actually passed out a list of several dozen “design philosophies” related to varying aspects of a role-playing game, and asked the players to assign points to them. The result of that is a significant portion of the design goals post.


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